Nov 22, 2006, 06:06 AM // 06:06
|
#21
|
Frost Gate Guardian
Join Date: Aug 2006
Guild: [DoA] - The Darknights of Ascalon
Profession: R/
|
Nice, adding this to my solo Ranger in the FoW and I'm one happy ranger!
|
|
|
Nov 22, 2006, 08:31 AM // 08:31
|
#22
|
Ascalonian Squire
Join Date: Oct 2006
Location: Holland
Guild: Scions of Carver [SCAR]
Profession: P/
|
Woow nice build, i gonna try this out mate. i have some question
Is zojun's haste a factions skill and do u really need this skill??
|
|
|
Nov 22, 2006, 11:52 AM // 11:52
|
#23
|
Desert Nomad
Join Date: Jan 2006
Profession: R/
|
Zojun's Haste = Factions. Zojun's Haste is identical to Dodge, so you can bring Dodge instead.
|
|
|
Nov 22, 2006, 02:16 PM // 14:16
|
#24
|
Lion's Arch Merchant
Join Date: Nov 2005
Location: DISNEYLAND!
Profession: R/Mo
|
any 33% speed buff skill/spell will do, but you will need dodge also
|
|
|
Nov 22, 2006, 03:54 PM // 15:54
|
#25
|
Wilds Pathfinder
|
You can use Natural Stride (7sec) instead of Zojun's Haste.
|
|
|
Nov 22, 2006, 06:20 PM // 18:20
|
#26
|
Desert Nomad
Join Date: Jan 2006
Profession: R/
|
Quote:
Originally Posted by drupal
You can use Natural Stride (7sec) instead of Zojun's Haste.
|
AFAIK, Natural Stride is only a 25% speed increase, but I may be thinking of the wrong skill.
|
|
|
Nov 22, 2006, 06:36 PM // 18:36
|
#27
|
Wilds Pathfinder
|
Quote:
Originally Posted by Bloodied Blade
AFAIK, Natural Stride is only a 25% speed increase, but I may be thinking of the wrong skill.
|
Nope, http://gw.gamewikis.org/wiki/Natural_Stride
|
|
|
Nov 23, 2006, 10:31 AM // 10:31
|
#28
|
Ascalonian Squire
Join Date: Oct 2006
Location: Holland
Guild: Scions of Carver [SCAR]
Profession: P/
|
Natural Stride is 33% speed increase , but for not to long, so i am wondering if u can replace zojuns haste for natural stride.. maybe the recharge time isnt good dont know just wondering.
|
|
|
Nov 24, 2006, 11:15 AM // 11:15
|
#29
|
Lion's Arch Merchant
Join Date: Oct 2006
Location: Underworld
Guild: All The Ectos Are [GoNe]
Profession: R/
|
Can you tell me exactly what items you will need for this please?
|
|
|
Nov 24, 2006, 11:40 AM // 11:40
|
#30
|
Desert Nomad
Join Date: Jan 2006
Profession: R/
|
any flatbow/longbow, a +energy staff, and possibly an assortment of masks so you can get ideal values on your atts.
I prefer to run 16 expertise/15 wilderness survival b/c that makes Trapper's Speed last 21 seconds (20 second recharge). At that point it becomes more effective than SQ.
For some reason I was doing this right when I entered from ToA, but from the factions area I kept messing up.
|
|
|
Nov 29, 2006, 05:47 AM // 05:47
|
#31
|
Academy Page
Join Date: Sep 2005
Guild: NEW
Profession: Mo/
|
What if you replaced Winnowing with Quickening Zephyr?
Not to recharge traps faster but to enable a continuous SQ. (At 16 Wilderness Survival: SQ Duration 31 sec, Recharge 45 sec [-33% = 30 sec]).
In theory you could cast QZ then SQ, then walk out of range of QZ and commence trapping with a constant recharge bonus from SQ.
I may be wrong, but I would think that the bonus from putting down 2 or 3 more traps would outweigh Winnowing.
|
|
|
Dec 01, 2006, 11:53 AM // 11:53
|
#32
|
Lion's Arch Merchant
Join Date: Nov 2005
Location: DISNEYLAND!
Profession: R/Mo
|
i'm not sure... might get too energy hevy, +you can only recherge 1 of those skills faster... if you hit SQ before QZ the QZ will recharge faster but SQ doesn't and vici versa.
and winnowing is just to gather enemies near the traps, it could be any long time ritual
|
|
|
Dec 01, 2006, 01:30 PM // 13:30
|
#33
|
Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
|
Does this still work, even with the AI update?
|
|
|
Dec 01, 2006, 06:59 PM // 18:59
|
#34
|
Lion's Arch Merchant
Join Date: Nov 2005
Location: DISNEYLAND!
Profession: R/Mo
|
it works
|
|
|
Dec 01, 2006, 08:16 PM // 20:16
|
#35
|
Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
|
Wow. Gotta try it then
|
|
|
Dec 07, 2006, 08:17 PM // 20:17
|
#36
|
Frost Gate Guardian
Join Date: Aug 2006
Guild: Dreaming Angels [DA]
Profession: W/N
|
Great guide, got to smites first time and got 3 ectos
Last edited by Sir Twisteh; Dec 07, 2006 at 09:12 PM // 21:12..
|
|
|
Dec 11, 2006, 08:45 PM // 20:45
|
#37
|
Ascalonian Squire
Join Date: Aug 2006
Location: Norway
|
Do u got a video where u kill the smites? Just to see how to do it, and where I should lay the trapps.
|
|
|
Dec 14, 2006, 01:27 AM // 01:27
|
#38
|
Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
|
1 question, i thought that the only trap that stacks is Dust trap, none other stack, ive done tests etc, and dust trap goes of however manytimes u put it down, but the rest dont.
|
|
|
Dec 14, 2006, 05:21 AM // 05:21
|
#39
|
Lion's Arch Merchant
Join Date: Nov 2005
Location: DISNEYLAND!
Profession: R/Mo
|
they all stack, it's just easier to see with dust trap when you can see the dmg numbers (you can test it this way, go to the droks and in troll cave. lay down barbed, spike, flame and then dust traps as many as you can. next time lay down barbed, spike, flame and dust traps as many as you can, and see which way they die faster)
and kisame, i'm sorry but i cannot get video where i'm killing the smites. It just gets so darn laggy. but you should lay your traps almost as soon as you see them on your radar.
|
|
|
Dec 16, 2006, 03:10 PM // 15:10
|
#40
|
Ascalonian Squire
Join Date: Aug 2006
Location: Norway
|
Np, im getting the hang of it now.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:53 PM // 15:53.
|